maths.free › Numerical Methods › Floating point and error
Floating point and error
Why 0.1 + 0.2 ≠ 0.3 on a computer, and how error propagates.
Computers store numbers in binary with ~16 significant digits; 0.1 is not representable exactly. Round-off accumulates, and subtracting nearly equal numbers destroys digits (cancellation). Picture it: 255 in binary is 11111111, and 0.1 in binary never terminates. Think it: a stable algorithm keeps error growth linear; conditioning is a property of the problem, stability of the method.
Voorbeeld van werk · 0.1 + 0.2
Stap voor stap
- 0.3 = \frac{3}{10}
Add: 0.1 + 0.2 = 3/10.
- \frac{3}{10} = 0.3
Simplify.
Onthul het antwoord
Nu jij. Kies een probleem, type of teken je eigen. Elke stap, een foto, het antwoord verborgen totdat je het vraagt.
Hier gebruikte symbolen
Tik op elk symbool voor de volledige definitie, een afbeelding en wat elke letter erin betekent.
Hoe: Floating point and error
- Add: 0.1 + 0.2 = 3/10.
- Simplify.
Vragen die mensen stellen
Why not just solve exactly?
Most equations have no closed-form solution at all, and many that do are unusable in practice. A numerical method delivers as many correct digits as you need, and a good one tells you how many that is.
Why can Newton's method fail?
If it starts where the tangent is nearly flat it shoots far away; near a repeated root it slows to a crawl; and with several roots it may land on the wrong one. A bracketing method like bisection is slower but cannot fail.
Meer in Numerical Methods
Root finding: bisection and Newton's methodNumerical integration: trapezoid and SimpsonInterpolation and Taylor approximation