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Floating point and error
Why 0.1 + 0.2 ≠ 0.3 on a computer, and how error propagates.
Computers store numbers in binary with ~16 significant digits; 0.1 is not representable exactly. Round-off accumulates, and subtracting nearly equal numbers destroys digits (cancellation). Picture it: 255 in binary is 11111111, and 0.1 in binary never terminates. Think it: a stable algorithm keeps error growth linear; conditioning is a property of the problem, stability of the method.
Urugero · 0.1 + 0.2
ku
- 0.3 = \frac{3}{10}
Add: 0.1 + 0.2 = 3/10.
- \frac{3}{10} = 0.3
Simplify.
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Guhitamo A, Cyangwa Ubwoko: Cyangwa Gushushanya. Intera, A Ishusho, i Gihishwe & Kugeza & Kubaza.
A Kigenga Konti: & OYA & Ongera Ibisobanuro: ku, A Ibijyana Bya, in Rimwe, na A Kubaza Bigyanye iyi Ipaji:. Imibare ni Gufungura Kuri, in Cyangwa OYA.
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Icyo ari cyo cyose Ibimenyetso ya: i Byuzuye Insobanuro:, A Ishusho, na buri Ibaruwa: in.
Kuri: Floating point and error
- Add: 0.1 + 0.2 = 3/10.
- Simplify.
Abaturage
Why not just solve exactly?
Most equations have no closed-form solution at all, and many that do are unusable in practice. A numerical method delivers as many correct digits as you need, and a good one tells you how many that is.
Why can Newton's method fail?
If it starts where the tangent is nearly flat it shoots far away; near a repeated root it slows to a crawl; and with several roots it may land on the wrong one. A bracketing method like bisection is slower but cannot fail.
in Numerical Methods
Root finding: bisection and Newton's methodNumerical integration: trapezoid and SimpsonInterpolation and Taylor approximation