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Dijkstra's Algorithm for Shortest Paths
Just as with graphs, it is useful to assign weights to the directed edges of a digraph.
Dijkstra's Algorithm for Shortest Paths
Just as with graphs, it is useful to assign weights to the directed edges of a digraph. Specifically, in this section we consider a pair \((\bfG,w)\) where \(\GVE\) is a digraph and \(w\colon E\rightarrow\nonnegints\) is a function assigning to each directed edge \((x,y)\) a non-negative weight \(w(x,y)\). However, in this section, we interpret weight as distance so that \(w(x,y)\) is now called the length of the edge \((x,y)\). If \(P=(r=u_0,u_1,\dots,u_t=x)\) is a directed path from \(r\) to \(x\), then the length of the path \(P\) is just the sum of the lengths of the edges in the path, \(\sum_{i=0}^{t-1} w(u_iu_{i+1})\). The distance from \(r\) to \(x\) is then defined to be the minimum length of a directed path from \(r\) to \(x\). Our goal in this section is to solve the following natural problem, which has many applications:
Problem
For each vertex \(x\), find the distance from \(r\) to \(x\). Also, find a shortest path from \(r\) to \(x\).
Description of the Algorithm
To describe Dijkstra's algorithm in a compact manner, it is useful to extend the definition of the function \(w\). We do this by setting \(w(x,y)=\infty\) when \(x\neq y\) and \((x,y)\) is not a directed edge of \(\bfG\). In this way, we will treat \(\infty\) as if it were a number (although it is not!).This is not an issue for computer implementation of the algorithm, as instead of using \(\infty\), a value given by the product of the number of vertices and the maximum edge weight may be used to simulate infinity.
We are now prepared to describe Dijkstra's Algorithm.
Example of Dijkstra's Algorithm
Before establishing why Dijkstra's algorithm works, it may be helpful to see an example of how it works. To do this, consider the digraph \(\bfG\) shown in . For visual clarity, we have chosen a digraph which is an oriented graph, , for each distinct pair \(x,y\) of vertices, the graph contains at most one of the two possible directed edges \((x,y)\) and \((y,x)\).
Suppose that the root vertex \(r\) is the vertex labeled\(a\). The initialization step of Dijkstra's algorithm then results in the following values for \(\delta\) and \(P\):
\[\begin{aligned}\sigma\amp=(a)\amp\amp \\ \delta(a)\amp=0; \amp P(a)\amp=(a) \\ \delta(b) \amp=\infty; \amp P(b)\amp=(a,b) \\ \delta(c) \amp=47; \amp P(c)\amp=(a,c) \\ \delta(d) \amp=\infty; \amp P(d)\amp=(a,d) \\ \delta(e) \amp=70; \amp P(e)\amp=(a,e) \\ \delta(f) \amp=24; \amp P(f)\amp=(a,f) \\ \delta(g) \amp=\infty; \amp P(g)\amp=(a,g) \\ \delta(h) \amp=\infty; \amp P(h)\amp=(a,h)\end{aligned}\]
Before finishing Step 1, the algorithm identifies vertex\(f\) as closest to \(a\) and appends it to \(\sigma\), making \(a\) permanent. When entering Step 2, Dijkstra's algorithm attempts to find shorter paths from \(a\) to each of the temporary vertices by going through \(f\). We call this process scanning from vertex\(f\). In this scan, the path to vertex\(d\) is updated, since \(\delta(f) + w(f,d)=24+120=144\lt \infty=w(a,d)\).
\[\begin{aligned}\sigma\amp=(a,f)\amp\amp \\ \delta(a)\amp=0; \amp P(a)\amp=(a) \\ \delta(b)\amp=\infty; \amp P(b)\amp=(a,b) \\ \delta(c)\amp=47; \amp P(c)\amp=(a,c) \\ \delta(d)\amp=144 = 24 + 120 = \delta(f)+w(f,d); \amp P(d)\amp=(a,f,d)\quad\text{updated} \\ \delta(e)\amp=70; \amp P(e)\amp=(a,e) \\ \delta(f)\amp=24; \amp P(f)\amp=(a,f) \\ \delta(g)\amp=\infty; \amp P(g)\amp=(a,f) \\ \delta(h)\amp=\infty; \amp P(h)\amp=(a,h)\end{aligned}\]
Before proceeding to the next step, vertex\(c\) is made permanent by making it \(v_3\). In Step 3, therefore, the scan is from vertex \(c\). Vertices \(b\), \(d\), and \(g\) have their paths updated. However, although \(\delta(c) + w(c,e) = 47+23=70=\delta(e)\), we do not change \(P(e)\) since \(\delta(e)\) is not decreased by routing \(P(e)\) through \(c\).
\[\begin{aligned}\sigma\amp=(a,f,c,e,b,g,d,h) \\ \delta(a)\amp=0; \amp P(a)\amp=(a) \\ \delta(b)\amp=101; \amp P(b)\amp=(a,e,b) \\ \delta(c)\amp=47; \amp P(c)\amp=(a,c) \\ \delta(d)\amp= 132; \amp P(d)\amp=(a,e,b,d) \\ \delta(e)\amp=70; \amp P(e)\amp=(a,e) \\ \delta(f)\amp=24; \amp P(f)\amp=(a,f) \\ \delta(g)\amp=112; \amp P(g)\amp=(a,e,g) \\ \delta(h)\amp=161; \amp P(h)\amp=(a,e,b,d,h)\end{aligned}\]
Condensed — the full section is in Keller & Trotter, Applied Combinatorics.
The Correctness of Dijkstra's Algorithm
Now that we've illustrated Dijkstra's algorithm, it's time to prove that it actually does what we claimed it does: find the distance from the root vertex to each of the other vertices and a path of that length. To do this, we first state two elementary propositions. The first is about shortest paths in general, while the second is specific to the sequence of permanent vertices produced by Dijkstra's algorithm.
We are now ready to prove the correctness of the algorithm. The proof we give will be inductive, but the induction will have nothing to do with the total number of vertices in the digraph or the step number the algorithm is in.
Condensed — the full section is in Keller & Trotter, Applied Combinatorics.
Symbols used here
Add a_k for k = 1 up to n.
Not a number: "grows without bound" in limits and intervals.
x belongs to A; every element of A is in B.
Small positive tolerances in the definition of a limit.
Typical distance from the mean; its square.
Chance of A; chance of A given that B happened.
i² = −1.
Inequalities that allow equality; < and > exclude it.
The two sides are different.
Least upper bound, greatest lower bound.
n × (n−1) × … × 1; the number of orderings of n things. 0! = 1.
Number of k-element subsets of n things: n!/(k!(n−k)!).
Multiply a_k for k = 1 up to n.
The set with no elements; the number of elements of A.
Questions people ask
Permutation or combination?
Ask whether order matters. A lock code is a permutation (order matters); a hand of cards is a combination (it does not).
What is a graph in this sense?
Dots (vertices) joined by lines (edges) — not a plot. Road maps, social networks and molecules are graphs; questions like "is there a route" and "how few colours" are graph theory.
Өөрийнхөөг турш
Parts of this page are adapted from Keller & Trotter, Applied Combinatorics (CC BY-SA 4.0). Condensed and re-explained here; errors are ours.
Бүх зүйл Combinatorics & Graph Theory
The counting principlesPigeonhole principle and inclusion–exclusionBinomial coefficients and Pascal's triangleRecurrences and generating functionsGraphs: vertices, edges, degreesPaths, cycles, trees, Euler and HamiltonColouring and planar graphs