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The counting principles

Product rule, sum rule, permutations, combinations, and when each applies.

Independent choices multiply; exclusive alternatives add. Ordered selections are permutations, unordered are combinations. Picture it: a tree diagram, each level a choice, each leaf an outcome. Think it: every counting formula is a bijection with something easy to count.

Àwọn ààtò àwọn ìṣàmúlò-ètò · 5 choose 2

5 choose 2

5,\ 2

Àwọn ìṣàmúlò-ètò

  1. \binom{5}{2} = \frac{5!}{2!\,(5-2)!}

    Unordered selections: n! / (k! (n−k)!).

  2. = \frac{120}{2 \times 6} = 10

Fi àwọn àgbèwọlé hàn
\binom{5}{2} = 10

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Bii o ṣe le: The counting principles

  1. Decide whether order matters (permutation) or not (combination).
  2. Decide whether repetition is allowed.
  3. Break the count into independent stages (multiply) or exclusive cases (add).
  4. Sanity-check with a tiny case you can list by hand.

Àwọn Àtòjọ-ẹ̀yàn

Permutation or combination?

Ask whether order matters. A lock code is a permutation (order matters); a hand of cards is a combination (it does not).

What is a graph in this sense?

Dots (vertices) joined by lines (edges), not a plot. Road maps, social networks and molecules are graphs; questions like "is there a route" and "how few colours" are graph theory.

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