Learn all of maths, in order.
From counting to the open problems. Pick where you are; every lesson shows its steps, draws the picture, and hides the answer until you ask.
- 1 Arithmetic 4 教えてくれ
- 2 Algebra 11 教えてくれ
- 3 Geometry 6 教えてくれ
- 4 Trigonometry 4 教えてくれ
- 5 Precalculus 7 教えてくれ
- 6 Calculus 7 教えてくれ
- 7 Linear Algebra 5 教えてくれ
- 8 Statistics & Probability 15 教えてくれ
- 9 Discrete Math & Logic 2 教えてくれ
- 10 Number Theory 7 教えてくれ
- 11 Differential Equations 5 教えてくれ
- 12 Analysis 5 教えてくれ
- 13 Frontiers 6 教えてくれ
Or bring your own problem
Type it, or draw it with your mouse or finger. Equations, derivatives, matrices, triangles, primes — or a word problem the tutor breaks into parts.
What each stage covers
各々のレッスンは,実際に実行した例,視覚的な例,そしてそれに調整したソルバを含む。
Stage 1
Arithmetic
Numbers, fractions, percentages and the order of operations.
Stage 2
Algebra
Equations, inequalities, factoring, functions and systems.
Stage 3
Geometry
Triangles, circles, polygons, solids and coordinates.
Stage 4
Trigonometry
Angles, the unit circle, identities and trig equations.
Stage 5
Precalculus
Functions in depth, complex numbers, sequences, conics and vectors.
Stage 6
Calculus
Limits, derivatives, integrals, series and optimisation.
Stage 7
Linear Algebra
Matrices, determinants, inverses, row reduction and eigenvalues.
Stage 8
Statistics & Probability
Averages, spread, counting and probability.
Stage 9
Discrete Math & Logic
Counting, logic, truth tables, sets and proof.
Stage 10
Number Theory
Primes, divisibility, gcd, modular arithmetic and sequences.
Stage 11
Differential Equations
Equations whose unknown is a function: growth, oscillation, and how physics is written.
Stage 12
Analysis
Limits made rigorous: sequences, series, convergence, improper integrals, complex numbers as functions.
Stage 13
Frontiers
The open problems — Riemann, Navier–Stokes, P vs NP — broken into what you need to even read them.
仕組み
1
Type it or draw it
“derivative of x² sin x”, “is 561 prime”, “triangle 3 4 5” — or sketch the equation on the pad and it is read for you.
2
動きを見て
積則,列演算,ユークリッド分割などのステップごとのルールをアニメーション化し,文で説明した。
3
形を見て
根を示す曲線、回転可能な曲面、スケールに合わせて描かれた三角形、因子木、空間のベクトルとしての行列。
4
♪不可能なことも
単語問題、証明、開いた質問: 教師はそれを攻撃できる部分に分割し、知られていることを教え、解答を隠す。